Rapidly Prototyping a Video Game in Two Weeks

13 Oct. 2024


Today, I just wrapped up a two week game development project. This project was part of the EECS 494 Video Game Development Major Design Experience course at the University of Michigan.

This game is all about being strategic with your momentum and choosing what platforms to jump from and when to spin in the air to maintain your height. Obviously, your movement is slowed by snow, normal on tile, and fast on ice. Controls are Arrow Keys + Z + X or WASD + N + M. Have fun!

This game was built in Unity and C#. Audio and Sprite sources are below. Edited in Audacity and Gimp respectively when needed.

If you would like to play it, here it is!